Monday, May 7, 2012
Project 6
I've finally completed Project 6!
I don't feel that it's my best work, but I did put alot of time and effort into it.
We were given this assignment to learn about ADSR modifiers and how to work with their waves.
I decided to use poizone since it's ADSR filters were eay to find and manipulate. I tried to make my poizone sound short and punchy, to give it more of a light pop sound. I used a simple autogun filter for the background chords and decided to layer a few kick drums for a better bass sound. Over all I'm pretty proud of this.
Enjoy!
Thursday, April 5, 2012
Project 5
In this project we were asked to use the Poizone channel to create our own sound. I decided to start with a melody as I often to and work off of that. I begun by creating something that sounded to me like a funk piano I had heard once in a Fred Wesley recording of Chameleon. From there it took on a life of it's own. I started by placing the balance for my OSC at a 50-50%. From there I turned both up A and B and opped a pulse button on B. I decided to try it after a talk with Mr. Rabuse about square waves. I ended up liking the sound. After that I turn the chorus on and set the filter to HP. It gave the melody a higher sound than the bass I was going to create. After some goofing around I found out that my keyboard's modulator was hooked up to the cut off filter, so beign the rascal that I am I decided to record a filter for the melody and liked it. In stead of creating a whole new bass, I took the original pattern from the begginging of the song, dropped it an octave and set the filter on BP. I also turned down the cutoff and turned down the chorus a bit. The beat is very simple, just a good bass kick and some simple high hat.
I wanna say this one's my favorite, but I keep saying that every time! It's only uphill from here.
Forgive me if I got a little cutoff crazy
Enjoy
Thursday, March 29, 2012
Project 4
I took alot of pride in this project. It's my favorite I've done yet. I hope it'll be yours too. We were asked to mess with the X-Y filter for this one. Instead of using Slayer, I prefered the sounds on the Autogun channel, and what I ended up with was really pleasing to the ear. I made my basic melody and applied the Fruity Filter to it, giving it ups and downs on the cutoff frequency. Since I decided to stick with the same idea for my next filter, I created a bassline with a similar cut off filter, however this time I hooked it up with the X-Y controller. Eventually I felt compelled to add a drum beat, and a rythm line to even out the sound. I was very inspired once this project got rolling. I'm hopping to make it even longer and better. I might see if I can use it for the next project as well and make it even more amazing!
Enjoy!
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Tuesday, February 28, 2012
Project 3
For this project I used the SimSynth channel and the chopping tool to create my melody. In pattern one I used the pattern I had chopped for me, and put an automation clip on the Cutoff setting. I like the clip so much that I decided to experiment with other automation clips as well. I put an automation clip on the envelope setting for patterns one and two. On pattern three I used a clip on the master volume to fade out on the major triad chord at the end.
On the melody, I decided that sticking with one basic pattern would better suite the song. So on pattern two, I made the melody rise up an octave. In pattern three, I dropped back to the original pitch and ascended up the Major scale.
Enjoy.
Friday, February 10, 2012
Project 2
I feel like this is still a work in progress, and without much time left in class I'll have to post more about it later. But I'm very proud of this project. I was inspired by Stephen King's "It". I found that the creepy carnival sounded really sweet with the Autogun channel.
I used the looped murmer setting for the organ effect. I liked how it made the line sound dark and mysterious. I then used the Chord setting from Autogun to create the background line which used a very basic pattern to epmphasize the beats at the beggining of each phrase.
Monday, January 30, 2012
Monday, January 23, 2012
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